Only one devlog for the first two games of my challenge, because I haven't gotten around to do much. It's weekend, dammit. Also, I'm still recovering from The Moveā¢.
Progress so far:
Those stars spawn one bullet every .1 second from one of their tips, and rotate clockwise through all the five tips. Also, the whole star is rotating at variable rates. They're the only enemy I have so far and were inspired mostly by the Star brush in Gimp. T...
Read moreGreat, just great. I missed another Ludum Dare because it coincides with moves, sicknesses or important tests every. single. time. So here's what I'll do: As an aspiring antisocial game dev, I'll just do my own game jam. Until Sunday, September the 7th, I will develop a game and I will publish it whether I think it sucks or I don't. With about eleventy RPGs, video games, board games et cetera I have started and never finished, it just seems like the thing to do.
So I'll develop a minimalist Bu...
Read more