game-jam

Game Jammin' and so on: It's alive!

Published on 12 September 2014 at 14:46

...aaand the game is online. In fact, it has been since Monday (one day later than I wanted it to) and you can play it at Kongregate. Finding good names is always hard for me, so it's called "Snipe'em up". Enjoy!

What I've learnt: Integrating social APIs is far easier than I feared it was - or, at least, it is with the Kongregate API. Unity is awesome, but I knew that before. Getting visibility (and, thusly, feedback) on Kongregate ...

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Game Jammin', the antisocial way (3)

Published on 05 September 2014 at 21:05

It's been a couple of days since the last update, and I'm making good progress so far!

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Game Jammin', the antisocial way (2)

Published on 31 August 2014 at 20:30

Only one devlog for the first two games of my challenge, because I haven't gotten around to do much. It's weekend, dammit. Also, I'm still recovering from The Moveā„¢.

Progress so far:

Those stars spawn one bullet every .1 second from one of their tips, and rotate clockwise through all the five tips. Also, the whole star is rotating at variable rates. They're the only enemy I have so far and were inspired mostly by the Star brush in Gimp. T...

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Game Jammin', the antisocial way (1)

Published on 29 August 2014 at 22:11

Great, just great. I missed another Ludum Dare because it coincides with moves, sicknesses or important tests every. single. time. So here's what I'll do: As an aspiring antisocial game dev, I'll just do my own game jam. Until Sunday, September the 7th, I will develop a game and I will publish it whether I think it sucks or I don't. With about eleventy RPGs, video games, board games et cetera I have started and never finished, it just seems like the thing to do.

So I'll develop a minimalist Bu...

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